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DRAGONCLAW STUDIODESIGN / MAKE / OBSERVE

Small games.
Clear questions.

A fieldbook for the space between an idea and a playable thing. Working methods, modest experiments, and the decisions that make a project finishable.

Original top-down prototype diagram with a starting point, a switch and a closed door

ROOM STUDY 001
ONE SPACE · ONE DECISION · ONE EXIT

OPEN ON THE BENCH

Test the room
before you build
the world.

A paper prototype makes the important question hard to hide. Can the player see what to try next?

READ THE FIELD NOTE ↗

Recent dispatches

VIEW INDEX [↗]
KEEP THIS BESIDE THE BUILD
01  What happened?
02  What do you think it means?
03  What would you change?

Separate the observation from the explanation.

GET THE TEST PROTOCOL [↗]
END OF NOTEBack to the top ↑